Everyone’s a critic: How reviews shape the $180 billion gaming industry, but as the product evolves the focus need to as well
This is the first in a series of articles looking at how professional game reviews shape the industry.
Published this month in the Journal of Business Research, new research has drawn a line between critical reviews and game sales. To significantly summarise: it found that, in general, there is a correlation between the pair. And conversely, there’s less of a link between general player reviews and commercial returns. That’s unlike a lot of other industries where user reviews are as influential — and are perhaps more trusted — than pieces from professional critics.
Pulling the research into the real world, there are arguments for and against this finding. Pokemon Scarlett and Violet were critically panned when they released, riddled with glitches and lagging beyond belief. Yet they went on to be among the best-selling games in the franchise’s history.
There’s a long list of games that have, however, fallen in line with this finding. Star Wars: Outlaws — another game based off popular intellectual property — saw middling reviews and performed weakly as a result.
But it’s not all one-sided; there’s an unspoken balance of power with reviews. Early access to a game for day-one reviews — and more recently developing early strategy guides — is coveted by gaming publishers. They are well known to generate both high traffic and engagement from readers.
As such, to say that critical reviews in the video game industry are a prickly topic would be an understatement.
For years, debate has raged around whether five or so years of work from a game maker should be nearly distilled into a score out of 10. Meanwhile, while the way in which games now release has changed significantly over the past three decades, the process in which they are graded and reviewed has remained largely intact.
All of this begs the question: Is it time for a rethink of critical gaming reviews? And if so, what would they look like?
This is the first article in a series looking at the impact of critical reviewing games on the ecosystem. Over the course of 2025, I’m aiming to talk to journalists, game developers and streamers about the impact of game reviews on their roles, and how they feel about the reviewing process. Tell, where possible, all sides of the story. But to start this off, it’s first worth understanding how the process actually works.
While there’s no hard and fast rule as to how games are released and reviewed—each is a case-by-case basis usually decided by the publisher and developer, and managed by their PR team. Here’s what’s considered standard practice, fact-checked by several sources within the industry:
For the most part, this process has endured as it is the fairest means of giving all parties what they want. However, as games have evolved, some cracks have started to emerge:
As you can likely tell, this is a complicated topic, involving a lot of closed-door discussions between those in the industry and those who cover it. Fair warning: There likely won’t be a solution from this series. There, in all honesty, likely isn’t one.
But at a minimum, it will shed light on what is a very influential but somewhat less talked about aspect of the gaming industry.
What’s your take on the critical review process? And what else should I explore with this series? Let me know here. I’ll be releasing future articles on this over the course of 2025 as I delve further into the subject.
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